The fall of Holgrath-Political prisoner (merchant)

The Pathfinder role-playing system can be a bit complicated at times. The good news is that you don’t need to be worried about it, as you will be slowly guided through the rules while playing this adventure.

The abilities of player characters are typically represented with a collection of numbers. These numbers are contained in a character sheet or statistics block.

The political prisoner has initial statistics shown below. Please copy-paste the following statistics block to a text editor (such as Microsoft Word) and keep it handy throughout the adventure. Your PC’s abilities will change throughout the story, depending on your decisions.

As soon as you are done, click here.

The political prisoner
Level 1 Human Merchant

Alignment: Neutral

Initiative +0 ♦ Senses Perception +0


Hit points: 8/8

Protective items: Prisoner’s clothes (+0 to armor)

Armor class: 10; Flat-footed: 10; Touch: 10

Saving throws

Fortitude: +2; Reflex: +0; Will: +2


Speed: 6 squares

Weapons: None

Melee attacks: Fist (attack 1d20+0; damage 1d3+0; critical 20/x2)

Ranged attacks: None


Strength: 10; Dexterity: 10; Constitution: 10; Intelligence: 10; Wisdom: 10; Charisma: 10

Base attack bonus: +0; Combat maneuver bonus: +0; Combat maneuver defense: 10

Special powers: Expert trader: The merchant has to choose two of the following skills: Appraise, Bluff, Diplomacy, Handle Animal, Linguistics, Sense Motive, Sleight of Hand and Survival. When these two skills are used, the merchant rolls two d20 dice and takes the best result.

Spells: None

Feat slots: 1

Feats: Rapid reload: Reload light or hand crossbows as a free action and heavy crossbows as a move action.

Skill slots: 7

Skills: Acrobatics +0; Appraise +0; Bluff +0; Climb +0; Diplomacy +0; Disable Device +0; Disguise +0; Escape Artist +0; Handle Animal +0; Heal +0; Intimidate +0; Knowledge (arcana) +0; Knowledge (dungeoneering) +0; Knowledge (engineering) +0; Knowledge (geography) +0; Knowledge (history) +0; Knowledge (local) +0; Knowledge (nature) +0; Knowledge (nobility) +0; Knowledge (planes) +0; Knowledge (religion) +0; Linguistics +0; Perception +0; Ride +0; Sense Motive +0; Sleight of Hand +0; Spellcraft +0; Stealth +0; Survival +0; Swim 0; Use Magic Device +0

Languages: Common (Demerian), Svodun

Other items: None

The fall of Holgrath-Political prisoner (merchant)

The road not taken Svorinn