Veor Valdyr

Description:
Veor Valdyr
Level 1 Human Spellsword

NG Medium Humanoid
CR 1/2
Initiative +2 ♦ Senses Perception +0
DEFENSE
HP 10 (1d8+1+1)
AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
Fortitude +3, Reflex +2, Will +2
OFFENSE
Speed 30 ft.
Melee Longsword +4 (1d8+3/19-20)
Ranged Longbow +2 (1d8/x3)
Special attacks Spell combat (Ex): Take -2 on attack roll to cast spell and attack simultaneously.
Magus spells prepared (CL 1st) 1st-Obscuring mist; Shield; Silent image; 0-Ghost sound (x2); Light; Read magic
STATISTICS
Str 17; Dex 14; Con 12; Int 14; Wis 10; Cha 10
Base Atk +0; CMB +3; CMD 15
Feats Dodge, Weapon focus (longsword)
Skills Knowledge (arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Planes) +6, Spellcraft +6, Use magic device +4
Languages Common, Dwarven, Elven
Special Qualities Arcane pool (Su, 3 points): Expend 1 point as a swift action to grant weapon a +1 enchantment bonus for 1 min
Combat gear None; Other gear chain shirt, longsword, longbow with 20 arrows, sunrod, 35 gp, spellbook containing the following spells: 0-all; 1st-Magic missile; Obscuring mist; Shield; Silent image; Sleep
Bio:

Veor Valdyr is a deserter from the banished brothers. An intelligent and pragmatic man in his early thirties, he is the cool-headed counterpart to Erik. A failed scholar, he joined the military at the age of eighteen, only to become quickly disillusioned by the events during the Storm. He fled to the forest of eternal pines, along with the rest of the deserters, setting up a self-contained community in the heart of the forest. Veor is one of the rare few individuals who can blend swordplay with a basic understanding of the arcane arts, and his intelligence qualifies him for assuming a role of leadership, although he is very reluctant to lead.

Veor Valdyr

The road not taken Svorinn