The road not taken
A brief overview of the organizations in Svorinn, so far. I am happy to work with you to create more (for your PCs).
[[Andelia’s guard]]: Sworn to serve the city’s citizens, the organization is torn between its allegiance to the empire and its duties.
Banished brothers: An order of deserters and political prisoners openly opposing the imperial government.
Disdainful denizens: Your typical thieves’ guild, controlling most of the illegal operations in Andelia.
Hooded shades: A loose group of destitute, parkour-practicing anarchists.
Keepers of the light: Scholars who operate the lighthouses on the islands of Svorinn, in an effort to seek isolation.
[[King’s agents]]: A group of self-appointed vigilantes who view themselves as protectors of the monarchy.
Legion XIII: An old and legendary military unit, the first to arrive in Svorinn.
Noble Houses: A list of all the Noble Houses in Svorinn.
Sisters of the Storm: A group of feminist pagan druids, sorceresses and witches (female only).
Spellflare: Natural spell wielders, cursed and feared by men.
The tree-keepers: An order of highly educated experts, teachers and diplomats, who believe that all knowledge should be freely available to everyone in Svorinn, regardless of social status.
[[Thorendil’s enclave]]: The only elven settlement in Svorinn, this group is led by wizards who are primarily concerned about their magical research.