Runolf Greycloak was not a man to be trifled with. He was not just manipulative; he was powerful. He crackled with energy and force one moment, and sat simply flipping through a semi-magical pornographic set of playing cards the next. He was improbable at best, death at worst.
He wasted little time reminding Caithas of his failure and subsequent debt to him: 150 sovereigns, three times the original cost of bringing the ranger across the Great Sea. Caithas cringes, hand on his blade, and remembers the man he’s dealing with. Gritting his teeth, the half-elf grudgingly agrees and goes off to find the coins. Somehow.
At the table with the wizard, Jules and his tongue of ill-repute were left to find some way to salvage this meeting. Luckily for the party, Jules has a way with just about everybody, so his individual meeting with the arcane-caster went as well as could be expected. Information was passed and gained, with only one blemish: Greycloak telling – nay, showing – Jules Caithas’ act of cold-blooded murder on the open seas.
Malcom and Elana, meanwhile, spend their time in the tavern doing two things: One, looking through an aforementioned semi-magical pornographic deck of playing cards; Two, dancing around the fact that neither of them is quite normal…and that both are somewhat like each other.
Elana has known she is a sorceress for a time, but she is not familiar with being a known spell-caster; that public scrutiny has been avoided up until this point. Malcom, a man who’d thought himself only a simple soldier who’d ended up on the wrong side of a war, discovered that his dreams were becoming reality. His dreams, often so vivid, showing him the path to a figure, his god, Matthias. Showing him that he could heal with the touch of his hands. Showing him that he was special.
And so they dance.
While Jules is working his way around a dangerous man’s machinations, Caithas sits at the bar, trying to forget what Runolf represents. In between drinks, the half-elf hears an announcer call out for bets on a bare-knuckled boxing match. He tosses five coins in, betting on the underdog. And losing.
Cursing losing coins when he was supposed to be gathering them to pay the bastard Greycloak, Caithas heard the announcer change his earlier cry. This time, he was looking for a volunteer. Caithas volunteered.
While the half-elf subjected himself to a bare-knuckle brawl, Jules was able to learn from the wizard what he needed to know. He learned about the cyptic message his group was tasked with, a game that could decide their very lives, though was only able to move one step closer on the path to solving the puzzle. But he did know where to look next. But it wouldn’t be easy.
At the same moment as Jules’ discovery, it turned out that the half-breed ranger had volunteered to fight another cursed with two bloodlines, a half-orc of some size. When the time comes to fight, though, Caithas is the one left standing, bloodied but smiling, at the end. He takes his fifty-sovereign winnings and brings them to the wizard, when the old man returns to the table with Jules in tow. Caithas tosses in eight extra coins he’d pulled off the body of the dead drug-lord’s thug in the alleyway earlier in the day. Ninty two left.
Leaving the bar with information and a new-found debt, the group returns to the ramshackle estate of Elana’s family. There, Ovidius, so close to death’s door before, is now awake and improving at a rapid rate, the first secret subject of Malcom’s new gift. He will soon be able to rejoin Markus and the newly-coalescing rebellion thanks to a god no one has ever heard of…except Malcom.
Before guard is set and the day finally ends, Caithas finds himself restless, wanting the business with the wizard to be through with sooner rather than later. It was never good to keep a man like Runolf Greycloak waiting until the last moment. So, with Jules at his side, along with the mysterious caster Veor, another rebel ally, the half-elf set out to settle up. Along the way, Veor brings them on a side route, so that he can check for any sign of his companion and friend, Erik. His search reveals nothing at the shoe-store where Erik works; the rebel seems to have vanished.
Despite failing to find any information about the missing man, sneaking in to Ulf’s tavern basement and retrieving some sellable weapons and armor that the group had stowed away proved quite easy; so did the subsequent selling of the items back at The Watering Hole, until Caithas had just enough coins to pay off the wizard, who seemed begrudgingly satisfied to not have to kill the half-elf. Yet. The only difficult part of the journey came when Jules confronted his friend about the murder on the ship. Caithas confesses to the truth of it, but swears that he’s a different man than he used to be and that he would never turn on the Amour household or its allies.
Seemingly satisfied, Jules and the rest of the trio returns to the estate late in the night. A debt paid, a day survived, and guard shifts are assigned. And as the night passes into dawn, when not keeping a watchful eye out for all of their enemies in the great city of Andelia, the fledgling rebellion slept…